SWL - Warhammer Fantasy Roleplay

Session 2 - Trouble in Altdorf
  • The party arrived at the Seven Spokes Inn for the night, where the Lady and her entourage got off the Ratchet Lines coach and onto a Four Seasons for the rest of the trip to Altdorf.
  • With the free seats, a young noble hating agitator and a stranded messenger joined the carriage.
  • Everyone bought cheese, and the doctor chef healed Heinz and Gustav.
  • On the journey to Altdorf the next day, Hermann and Rudiger heard of the adventure with the prince. This would provide Hermann with an alternate source of income (now Mr Bones is gone) and give Rudiger the opportunity to dig up some dirt on the Prince and nobility.
  • Upon arrival in the magnificent Altdorf Heinz is confronted with two men seemingly signalling at him by pulling on their ear.
  • Fighting through the crowd toward the men, Hermann is pickpocketed.
  • The men dissapear into a doorway off the village with a man with a scar on his neck.
  • Having to deliver his final message to an old friend on the docks, the group follows Hermann and they meet up with Josef Quartjin, who informs them that the prince has left town on the expedition to the Grey Mountains.
  • Josef insists on having a few bottles of wine at The Boatmen Inn.
  • Josef offers the group work on his boat as it heads to Bogenhafen for Scheffenfest (Handout 3)
  • While drinking, a notorious thug (Max Ernst) walks into the Inn, orders some wine and sits in the corner.
  • After a few bottles of wine, two noblemen enter with their bodyguards and insult the patrons. They then begin playing a drinking game which involves skulling a beer and vomiting on a commoner scum for a laugh. Unfortunetly, Hermann is targeted and covered in vomit.
  • Herman talks back to the noblemen, which encourage them to continue to pick on him by vomiting on him and laughing.
  • Hermann eventually takes a swig of wine to spit it at them, but is confronted by the Protagonist Max Ernst, and warned to “just sit down pea-brains”.
  • The group decides to ignore the situation and let the nobles get away with picking on them. Eventually they get bored and leave.
  • As the group decides to leave, Max Ernst confronts them and demands 2 bottles from Heinz for not bashing his head inn and collecting some coin from those noblemen. Heinz agrees to pay him the bottles of wine, but Hermann is insulted and with the numbers advantage – finally attacks.
  • After a bit of a brawl, including a great Unarmed hit from Rudiger – Heinz finishes off Max from behind, chopping his leg clean off at the thigh and killing him in seconds from blood loss.
  • The group are treated as heroes in the Boatmen Inn, they search Max’s body and the patrons throw it into the ocean.
  • On the way back to Josef’s boat for the night, they become aware of being followed. The group decides to hide out in an alleyway and wait – to see two men shot down by a crossbow in the streets.
  • The group hurries back to the boat, and on Rudiger’s watch they discover the two men slumped on the front of the boat with crowssbow bolts still in them. Upon searching the bodies they realise that these are the two men who were signalling at Heinz on arrival in Altdorf, and each bears a symbol of a purple hand tattoo on their chest.
  • The next morning, Josef enters and wakes the group up to inform them that they must stay in the cabin of the boat as the watch is looking for them, suspecting them for the murder of the two noblemen at the Boatmen Inn last night. Although the group has been wrongly accused, they hide out in the boat as the rest of the wine is packed for Schaffenfest.
  • Finally, the group sets sail for Bogenhafen – as wanted men in Altdorf.
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Session 1 - The Coach and Horses
  • Sgt Otto gives the group Handout 1 in Delberz.
  • As they approach the inn a coach comes charging at them getting away.
  • They travel to the Coach and Horses Inn to catch a coach to Altdorf. Inside is the landlord, a fop, a nerd reading some book, an irritable young noble woman and her entourage.
  • Play some cards with Phillipe and catch him cheating, but let him get away with it.
  • Decide to join the Ratchet Lines coach to Altdorf, despite the two coachmen being off their faces.
  • Peter flirts with Lady Isodales bodyguard and almost gets in a fight.
  • Group leaves for Altdorf late, being delayed by the two hungover coachmen, Peter and Gustav offer to drive.
  • While making up for lost time by traveling at a fast pace, Peter crashes the coach and the wheel comes off.
  • Finally get the wheel back on but are delayed even more and evening approaches.
  • They are then confronted with a mutant eating a dead coachmen. Mutant attacks them but Felix smashes him with some magic darts.
  • Up ahead they hear a bestial sound and sneak up on a band of mutants who were busy looting a coach (the same one seen charging at them at the Coach and Horses Inn)
  • The group kills off most of the mutants (with a lot of help from Phillipe).
  • While looking over the corpses, they discover that one of the dead looks like Heinz. In his pocket they find some papers (Handout 2)that start visions of gold dancing in their minds.
  • Roadwardens arrive, the characters are polite and their coach is escorted on.
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Wanted!
Prelude

Tew 1 1

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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